

Codes for the players in each GBA game are: DKC1 - Hold Select + B A L L A Down or B A Left Left A Down (BALLAD). Same applies to Cranky's Dojo, 2 is a remix. The reason why there are Intro Tune 1 & 2 in DKC3, is that the two versions are a bit different in the start. I also didn't split the DK Island Swing (written as Simian Segue) and Gang-Plank Galleon in two parts, because part 2 was just a short repeat of a section already in the full length. Note: In DKC1 there is a mistake in the player, the names "Simian Segue" and "DK Island Swing" are swapped, so I have corrected them in my file list. They are ripped directly from the music/sound players in the respective games. Afterwards I edited them in Adobe Audition and saved as MP3s.

įor the GBA soundtracks I used VisualBoyAdvance (VBA) running at a constant speed 96%-101% (average 98%/100%) using it's WAVe output function. There are also single MP3s available from the archives in. Some tracks, short medleys and a few exceptions only run once. Please share them with others! All tracks loop twice (if possible) and fade on the third loop. You may likely distribute these OSTs in any way you like. Music_GBA_Soundtrack-Donkey_Kong_Country_3-MP3-128kbps-CBR-Karmus.rar (59.1 MB, 31 tracks, total playtime: 1hr-30mins-36secs) Music_GBA_Soundtrack-Donkey_Kong_Country_2-MP3-128kbps-CBR-Karmus.rar (68.4 MB, 47 tracks, total playtime: 1hr-18mins-31secs) Music_GBA_Soundtrack-Donkey_Kong_Country-MP3-128kbps-CBR-Karmus.rar (62.1 MB, 36 tracks, total playtime: 1hr-15mins-47secs) GSCodes.txt and Readme.txt files) -> USF-set available here Music_Pack_Complete_GameShark_Rip-Donkey_Kong_64-MP3-128kbps-CBR-Karmus.rar (325 MB, 174 tracks, total playtime: 6hrs-4mins-29secs, incl.

ARGH! I couldn't wait rereleasing them, since I have a bigger webserver now and can host them myself.
