

When two smaller weapons are wielded, each button controls one, allowing a gun and melee weapon to be effectively used at the same time. Players can choose either to help her, hurt her or not intervene at all the path chosen factors into the overall conclusion of the story.Ĭombat is handled through the square and triangle button, both mapped to a different hand of the character. One of the more intriguing areas are “Forsaken Rooms”, which generally contain a little girl in some sort of distress. Not every room is an all out war zone, however, with libraries (where progress is saved) and shops offering a peaceful respite. Players move from room to room throughout the zones, most of which are filled with enemies. There are six in all, ranging from the quintessential hellish landscape (full of rusty doors, grates and molten hot magma) to a decidedly more peaceful forest environment. Instead of venturing through hallways of abandoned schools, the game takes place in multiple dungeons called “Otherworlds”. The entire game takes place from a top-down view that, suffice it to say, isn’t very scary. While a top-down multiplayer release on a platform lacking adoption may not be the best way to spark interest, at least they’re thinking outside the box.īook of Memories is the first Silent Hill to stray from the survival-horror formula the series is synonymous with. Konami has been trying to thrust the series back into the mainstream this year with a major console release, a 3D sequel six years in the making and Silent Hill: Book of Memories, a completely new take on the franchise. After 2004’s “ The Room” (which wasn’t intended to be part of the franchise), series creator Team Silent was disbanded with development duties inexplicably shifting to various Western studios, none of whom have been able to recapture the magic of the original games. What happened to Silent Hill? Once a masterpiece of modern horror, the series has undeniably fallen from grace.
