


The hole in the wall, leading back to the Mission Control hub, does not have the "Return to Mission Control" banner under it.The exit to each room is not covered by a rock (which explodes in the final, each time you complete that room's objective).There is no remote or teleport at the end of the karate-kick/long-jump room to allow you to exit.The karate-kick/long-jump room cannot be completed normally as Alfred does not exist, so the first platform never spawns.None of the dummies in that room move, and "HANK IS FEEBLE MINDED!!!!!!!" is displayed six-times in the top-left.Alfred has no dialog in the "tail-whack those hideous dummies" room.The tail-bounce room platforms don't work and if you tail-whack Alfred, the camera pans back to the previous room.In the final, the order is: tail-whack > jump > tail-bounce > karate-kick The order of the rooms is different: jump > tail-bounce > tail-whack > karate-kick.Alfred does not greet you in the first room (with the Gex head) the head opens simply by standing on the platform.In the room with the "Clue TV", there is no bust to open the bookcase to the Bonus TV (however, that TV still exists).Entering the TV only takes you to the regular "Dial A for Arson" stage, however Near the gym area, to the left of the weights, is a cracked wall: behind it is a TV with a blue logo called "Spacestation Rez", not seen in the final game.Whenever a vending-machine is featured, they are red in this build, not purple, as they are in the final.In the final, Alfred is always standing in-place Alfred is always inside his shell upon tail-whacking him, the shell spins around, and then he slowly emerges from it after talking to Gex, he instantly disappears again, leaving just the shell.
